Beard Blade Dev Log (Posts tagged indiegame)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

We’ve had this in for quite a while now but I don’t think we ever shared it. Based on tester feedback, Branson no longer comes to a halt if you attack while running. You can keep moving while attacking. For reference, before it was more in line with classic games like Castlevania, Monster World IV & countless others where you just stop in place as you slash or whatever. If you play a lot of old games like us it didn’t feel “wrong” but we definitely can see why this feels better!

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Beard Blade

System: PC

Status: In Development

Release: TBA

Developer: Glovebox Games

Video: Trailer

Website: beardbladedev.tumblr.com / gloveboxgames.com

Description: “Beard Blade is a 2D action platformer inspired by SNES, Genesis and GBA legends. Attack, glide, throw, push, climb and more using your beard to get you through hairy situations, or switch up your beard style to change the way you play. Master every move to get through several challenging levels, each packed to the brim with enemies and secrets. Carefully comb through every area to restore all of the village’s lost treasures as well as your own personal belongings.”

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Source: pixelartus
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If you were curious about how the game is sounding, have a watch! Some of the SFX is placeholder or not final at this stage in development. Music by @stevenmelin and SFX by Shannon Mason.

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